AI Insights · Timothy · April 2023
Top 5 Cannabis Games on iOS in Europe Q1 2023
The top 5 cannabis games on iOS in Europe for Q1 2023 showcased varied performance trends in weekly downloads, revenue, and active users, with key games maintaining steady user engagement.
The first quarter of 2023 saw interesting trends for the top 5 cannabis games on iOS in Europe. This analysis, based on data from Sensor Tower, provides a snapshot of their performance in terms of weekly downloads, revenue, and active users.
Weed Inc: Idle Tycoon experienced a notable fluctuation in weekly revenue. Starting the quarter around $12K, it saw a dip to approximately $8.9K in mid-February before rebounding to around $10.9K by the end of March. Weekly downloads showed a similar pattern, with a high of 17.5K at the end of January and a low of 6.9K in early January. Active users displayed a steady increase from around 43K at the beginning of the quarter to approximately 47.6K in mid-March, before settling at 36K by the end of the quarter.
Hempire - Weed Growing Game maintained a consistent weekly revenue, hovering around $6K throughout the quarter. However, weekly downloads witnessed a decline from approximately 8.6K in early January to about 2.3K by the end of March. Active users also saw a downward trend, starting from 18.6K in early January and decreasing to roughly 11K by the end of March.
Bud Farm: Idle Tycoon Game had a more varied performance. Weekly revenue began at around $6.9K, dipping to about $4.3K in mid-March before rising again to $5.6K by the end of March. Downloads started strong at 5.2K in early January but saw a significant drop to just over 1K by the end of March. Active users followed a similar trend, decreasing from 7.4K in late January to 4K by the end of the quarter.
Weed Firm 2: Back To College showed stability in weekly revenue, averaging around $3K with minor fluctuations. Weekly downloads remained steady at approximately 3K throughout the quarter. Active users also exhibited consistency, maintaining around 8K with slight variations.
Weed Factory Idle had modest weekly revenue, peaking at $283 in early March. Weekly downloads were stable, averaging around 3K, with a slight increase to 3.2K by the end of March. Active users remained consistent, averaging around 7.6K and reaching a peak of 8K at the end of the quarter.
For more detailed insights into the performance of these and other cannabis games, visit Sensor Tower.